Post by Do It Like A Pro™ on Oct 5, 2011 8:12:46 GMT -6
Hi,
This is the strategy that works best on Shangri-La in two player cooperative mode and can get you to 50+ the easiest.
Rounds 1-5
Shoot the Zombies in the legs and lower body with your Colt M911, then knife to finish them off and maximize your points. For Round 1, shoot half a clip or a full clip if you can aim for their legs well before knifing. For Round 2, shoot one full clip into their body, then knife. On Round 3, it's two clips and so on, one more clip as the Rounds progress.
Hopefull you will recieve a Max Ammo drop by the end of Round 2 or the beginning of Round 3. If you do, try to complete Round 3 with just your knife and save the newly gained ammo for Round 4. Once you hit Round 4, buy the M14 if didn't recieve a Max Ammo yet. Survive to Round 5 either with or without the M14, depending on your luck and what Power-Ups you recieved,
Rounds 5-12
Leave the spawn are after Round 5, opening the blocker on the Mystery Box side. If the Box is on the Mud Pit side, go down and buy the MP5k and hold out for a few Rounds with that. If it is spawned on the other side, grab the AK-74u and hold them off there for a few Rounds. You may also hit the Box in between Rounds as well.
Regardless of the side you opened, you need to open the rest of the blockers to the power room at approximately Round 7 or 8. Do not open the door next to the AK-74u at all costs. Grab Juggernog and hit the box. Once you recieve either a Light Machine Gun, Assault Rifle, Ray Gun, or 31-79 JGb215 ("Baby Maker"), camp at the bridge. One player camps in the middle of the bridge while the other watches the back windows and the ledge (normally Zombies do not come from the tunnel). You may want to purchase Speed Cola and possible some other Perks (Speed Cola, Quick Revive and PhD Flopper recommended), but you can survive to Round 12 with or without the extra Perks.
Rounds 12-
You should both have Monkey Bombs and Ray Guns with the four Perks mentioned above, and one player needs the Baby Maker by Round 15 or so. Now the real strategy begins.
One player trains the Zombies at the Minecart area, running down and back up in the immediate area or you can choose to loop all the way around that area, down to the window at the very bottom and all the way back up to the Minecart itself. The other player trains in the AK-74u room, going around the perimeter of the room.
Remember, when training, do not run too fast or the Zombies will come from both sides, as the training ares on this map are small. Try to group the Zombies up as close as possible, and then spray into them with the Ray Gun for a few quick seconds before turning around again because the ones who will spawn to take the dead ones' places will easily trap you if you turn your back for too long.
Continue doing this for as long as possible. You are going to need to Pack-a-Punch your weapons eventually and possibly trade them out to get them back again if you need ammo. If one player goes down, the other should use the Geyser after throwing a Monkey Bomb to revive the downed player.
Thanks for reading.
This is the strategy that works best on Shangri-La in two player cooperative mode and can get you to 50+ the easiest.
Rounds 1-5
Shoot the Zombies in the legs and lower body with your Colt M911, then knife to finish them off and maximize your points. For Round 1, shoot half a clip or a full clip if you can aim for their legs well before knifing. For Round 2, shoot one full clip into their body, then knife. On Round 3, it's two clips and so on, one more clip as the Rounds progress.
Hopefull you will recieve a Max Ammo drop by the end of Round 2 or the beginning of Round 3. If you do, try to complete Round 3 with just your knife and save the newly gained ammo for Round 4. Once you hit Round 4, buy the M14 if didn't recieve a Max Ammo yet. Survive to Round 5 either with or without the M14, depending on your luck and what Power-Ups you recieved,
Rounds 5-12
Leave the spawn are after Round 5, opening the blocker on the Mystery Box side. If the Box is on the Mud Pit side, go down and buy the MP5k and hold out for a few Rounds with that. If it is spawned on the other side, grab the AK-74u and hold them off there for a few Rounds. You may also hit the Box in between Rounds as well.
Regardless of the side you opened, you need to open the rest of the blockers to the power room at approximately Round 7 or 8. Do not open the door next to the AK-74u at all costs. Grab Juggernog and hit the box. Once you recieve either a Light Machine Gun, Assault Rifle, Ray Gun, or 31-79 JGb215 ("Baby Maker"), camp at the bridge. One player camps in the middle of the bridge while the other watches the back windows and the ledge (normally Zombies do not come from the tunnel). You may want to purchase Speed Cola and possible some other Perks (Speed Cola, Quick Revive and PhD Flopper recommended), but you can survive to Round 12 with or without the extra Perks.
Rounds 12-
You should both have Monkey Bombs and Ray Guns with the four Perks mentioned above, and one player needs the Baby Maker by Round 15 or so. Now the real strategy begins.
One player trains the Zombies at the Minecart area, running down and back up in the immediate area or you can choose to loop all the way around that area, down to the window at the very bottom and all the way back up to the Minecart itself. The other player trains in the AK-74u room, going around the perimeter of the room.
Remember, when training, do not run too fast or the Zombies will come from both sides, as the training ares on this map are small. Try to group the Zombies up as close as possible, and then spray into them with the Ray Gun for a few quick seconds before turning around again because the ones who will spawn to take the dead ones' places will easily trap you if you turn your back for too long.
Continue doing this for as long as possible. You are going to need to Pack-a-Punch your weapons eventually and possibly trade them out to get them back again if you need ammo. If one player goes down, the other should use the Geyser after throwing a Monkey Bomb to revive the downed player.
Thanks for reading.